The narrative is delivered through a variety of concurrent, free-form quests. It has XP and levelling so that progression is governed by a plethora of always-improving weapons, crafted upgrades, and unlocked abilities. Ubisoft are downplaying the roleplaying elements of the game by referring to them as the “RPG layer,” but make no mistake: Origins is an RPG. Want to know what skills Bayek can learn? Read our Assassin’s Creed Origins abilities guide. When Ubisoft Montreal promised to reinvent the series with Origins I was not expecting them to build The Witcher: Egypt Adventure. But after playing four hours of Assassin’s Creed Origins, I find myself surprised to discover that I apparently did not know what the sacred building blocks of this series actually are. They are games about leaping stealth attacks, collecting icons, and climbing really tall buildings.
After playing nine Assassin’s Creed games, I felt confident that I knew what Ubisoft’s series of hooded stab-a-thons are all about.